Teaching Methodology for 3D Animation

نویسنده

  • Muqeem Khan
چکیده

Teaching Methodology for 3D Animation The integration of computing, telecommunication, visualization and new interaction techniques will change and expand the paradigm of teacher-student interaction. The role of a teacher in this century will be different and will be based on traditional teaching techniques with technology and its implementation. The use of advanced visualization tools will play a major role in the teaching and learning process in design methodology by providing a new institutional environment. This institutional environment can be characterized as distributed, highly available, portable, dynamic and cooperative. Design is a purposeful, systematic, and creative activity, whose aim is produced in limited or mass quantities to satisfy human needs and wants. In that highly active environment, computer visualization will play a very important role and will be an important domain of any teaching aspects of design. Furthermore, a teacher's role and potential in the development of computer visualization will be accelerated in the next century. We observe and see the development of a product in industrial design, in the corporate identity, several phases of spatial decision in the field of interior and architectural design. Similar to these phases, the boundary of design will expand to critically examine the influence of computer and informational visualization. If we are preparing designers for the next century, it would be our responsibility to expand and explore the design thinking and process for a digital visualization. A carefully examined process or even disclosure of various processes in the field of computer visualization in classroom teaching will be an addition to the embodiment of design knowledge. This activity, or study will help and enhance the elements, academia, and the corporate world. Background and Experiences Concept Environment Research Motion Studies

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تاریخ انتشار 2002